AI Insights · Timothy · July 2023
Top 5 Idler Games on Android in Saudi Arabia: Q2 2023 Performance
Explore the performance metrics of the top 5 idler games on Android in Saudi Arabia during Q2 2023, including weekly downloads, revenue, and active users.
The second quarter of 2023 brought significant insights into the performance of the top 5 idler games on Android in Saudi Arabia. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users for each game.
Idle Office Tycoon- Money game experienced a notable decline in weekly downloads, starting from 9.9K at the end of March and dropping to around 1.4K by the end of June. Weekly revenue peaked at $1.8K in late March but gradually decreased to $400 by the end of June. The game’s weekly active users also saw a downward trend, beginning at approximately 18.4K and falling to 1.9K.
Idle Lumber Empire showed fluctuating weekly downloads, with a high of 8.1K in mid-April and a resurgence to 6.1K by the end of June. Weekly revenue varied, peaking at nearly $1K in mid-May and ending the quarter at $743. The game maintained a relatively stable number of weekly active users, starting at 12.2K and climbing to 10.3K by the end of June.
Gold & Goblins: Idle Merger had a mixed performance in weekly downloads, with a significant spike to 4K in late June. Weekly revenue saw minor fluctuations, with the highest being $656 in early April and around $309 by the end of June. Weekly active users increased from 5.4K to 11.2K over the quarter, indicating a growing player base.
Eatventure demonstrated strong weekly downloads, peaking at 14K in mid-April and stabilizing around 4.8K by the end of June. Weekly revenue saw a high of $673 at the end of March but dropped to $169 by the end of June. The game’s weekly active users were consistently high, starting at 20.8K and slightly decreasing to 25.5K.
Idle Mafia - Tycoon Manager had sporadic weekly downloads, with a notable peak of 4.4K in early May. Weekly revenue remained relatively low, ranging from $76 to $456 throughout the quarter. The game saw a significant shift in weekly active users, starting at 356 and reaching a high of 9.1K in early May before settling at 1.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.